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New browser build is live. This update improves onboarding with a guided in-game tutorial, adds a clearer learn-to-play path for new Tafl players, tightens the UI flow, and strengthens Odin so the top AI is much less forgiving. I also refreshed the packaged build and kept the browser upload leaner. If you try it, I’d love feedback on the tutorial and AI difficulty.

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King's Table just got a big atmosphere and setup pass. The browser build now has a cleaner match setup strip, stronger battlefield selection cards, updated audio controls, and a more stable Dark Hall theme toggle. Would love feedback on readability, setup flow, and AI difficulty.  Also created a Hall Honors for in game badges.  How many badges can you earn?

Please have a look at my game and let me know what features, improvements you want next.  I am actively developing this game and this is just the first iteration.

Super cool concept! I love the detail that went into your UI and overall design of this project! :)

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do you have any feedback?  What would you like to see next:  I plan on much more development based on feedback

The overall UI you provided is really solid! Lots of settings and things to play with. You sectioned them rather nicely. 

If you want to make it even easier for a single player to learn, you can even implement a tutorial that shows how a pawn can be captured. I know there are tons of visual learners and a little indicator may help them comprehend the project furthermore :)

Overall, the project is really well done, and I commend you for your brilliant efforts!

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those are good ideas, i will work to incorporate that.

Tutorial is added, please take a look and let me know if you have any other feedback.